

Most people do enjoy a story to tie the races together, a protagonist that has a reason to be climbing the ladder of the most wanted. Keeping the game interesting is good, because for all but the most hardened race fans or those with a lot of racing friends, the luster will begin to fade quickly. You'll get some points, and bragging rights because Need For Speed: Most Wanted will help make sure they see you're better. If a friend got clocked by a speed camera at a higher speed than you, go try and beat it. EasyDrive does a good job of helping set up multiplayer races and keeping things going. The social aspect is important because like most games, there's only so much driving and running from the cops you can do before things start to get a bit dull.

Personally I enjoyed the recommend feature which suggests races and challenges, and tempts you to go after beating your friends by displaying their scores as well, if you're connected to the console's network and actually have friends.
Need for speed most wanted ratings drivers#
It's a system of quick menus that allows drivers to swap parts, find friends and races with just a few clicks. Speaking of customization and choice, all of what players do have is contained within the new EasyDrive system. Even picking a color is a hassle, and more random luck than anything when you ride through a mechanic for repairs, the game just picks one for you. Yes you can swap out different kinds of parts inside your car, but gone are the days when players could customize the aesthetics of their rides. Car customization, for some reason, has been forsaken in this title. I have to stop here on cars a moment though on a more sour note, because of a loss of something dear to me. There is a downside to this though, upgrades are not shared between cars though, so every time you switch cars you'll find yourself redoing some easy starter races to unlock the parts needed for higher level competition. Perhaps the most interesting development is Criterion's "open" design where you can drive any car you want, right away, you just have to find them in the open world at "jack spots" to hop in and drive away. This is a game about cars though, and Need For Speed: Most Wanted carries an impressive roster of them, as would be expected. With graphics this good, the lack of real time damage seems like an oversight. I would've loved to slam into my opponent's rear and break his tail lights.


Unless you slam hard enough to set off a "crash" screen though, don't hold your breath as that's the only time the game will add damage to your car in a race. Specifically, I want my car to show some damage when I slam into another racer. The graphics are top notch but the details leave something to be desired. I have to admit the world looks beautiful though. Running speed cameras and avoiding police will also help bump that score up when you're not racing. Billboards and security gates often go hand in hand, leading to a hidden area with a ramp to get enough air, and they both add to your score total which puts you ever closer to the most wanted list. The good news there is your goal is to smash them. The world can feel like a precursor to the world of Wall-E at times though, with so many EA billboards, the other generic ones seem to blend together, and you're left with the company's logo everywhere you look. The most infamous of these racers populate the top 10 most wanted list, which you intend to climb by winning races, doing challenges, and finally taking on these racers themselves. It is a world that presents itself as a contemporary city where car racers rule the roost and the police try to stop them. It's not often we see a complete remake like this instead of a sequel to continue a series, but since car racing doesn't exactly focus on story, perhaps Criterion Games had the the right idea just calling it Need For Speed: Most Wanted, the same as the original 2005 game, though what's under the hood couldn't be more different.
